Info
Take turns placing points in the plane to maximize the area of your cells in the resulting Voronoi diagram. The player with a greater area after a set number of turns wins.
For more in-depth analysis of strategy in the 2D Voronoi game, see Bouzy, Metivier, & Pellier, MCTS Experiments on the Voronoi Game, Advances in Computer Games, 7168 (2011) , which suggests a balanced cell approach. The Voronoi game in 1D was solved by H. Ahn et al., Competitive facility location: the Voronoi game, Theoretical Computer Science, 310.1 (2004) and can be played here by checking the "Limit sites to one dimension" box.